﻿using System;

namespace ParticlePlayground
{
	// Token: 0x02000182 RID: 386
	public enum SORTINGC
	{
		// Token: 0x04000956 RID: 2390
		Scrambled,
		// Token: 0x04000957 RID: 2391
		ScrambledLinear,
		// Token: 0x04000958 RID: 2392
		Burst,
		// Token: 0x04000959 RID: 2393
		Linear,
		// Token: 0x0400095A RID: 2394
		Reversed,
		// Token: 0x0400095B RID: 2395
		NearestNeighbor,
		// Token: 0x0400095C RID: 2396
		NearestNeighborReversed,
		// Token: 0x0400095D RID: 2397
		Custom
	}
}
